Why No One Talks About Simulations Anymore

Sim Racing – What Is It Exactly?

Sim (simulated) racing refers to computer software (for example, a car simulation game) and hardware joining forces to give you a lifelike experience of actual driving or racing, integrated with real-world factors such as damage, fuel usage, grip, suspension, and tire wear, among many others. Players of sim racing need not know everything about handling or setting up a car because there will often be communities that provide assistance.

But of course, if you do know a lot about driving and racing – for instance, threshold braking, controlling a car as tires lose traction, etc. – that will work to your favor.

Another thing to remember is that sim racing is not the same as F1 2010, Mario Kart and other arcade driving games. In sim racing, real world variables are used; in arcade racer games, the player depends on a sense of speed and ease of use.

To a true blue sim racer, the realism aspect is the main source of their enjoyment, and not extravagant gimmicks and graphics.

In general, sim racing happens on computers because of the graphic, processor and ram demands. Laser scanned tracks show each bump and wave that are seen in the real world, where eyefinity setup is visible through and around the apex, and the player gets a maximum perspective of 179 degrees.

Practice and general track time can help to improve not merely your lap times, but your confidence in the vehicle too. In terms of race time, this lets you know when you should brake, meaning you don’t have to worry about where you should brake (since the time you need to do anything that needs conscious intervention is 200 milliseconds). This is what we call reaction time (RT), which is highly consistent, varying among different individuals by only 160ms to 250ms. This means that you are aware of the exact capabilities of your own car in a race; therefore, you are able to concentrate completely on race craft.

Endurance Sim Racing

Several newbies in sim racing – mostly those who have made the shift from arcade racing on consoles – usually think that the endurance factor is something they have to get used to. Sim racing can take longer – from, say, 20 laps to a maximum of 1-hour weekly events lasting up to 5 hours; or perhaps even longer endurance events that come with planned driver swaps. Concentration is often a key factor for virtual racers who aren’t used to it. Both mind games and the endurance factor may be associated with concentration. To handle the mind games, you should almost stop thinking and just let yourself loose with the driving.Imagine yourself going on auto pilot. Everything couldn’t come more naturally.
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